EUTM file information

018652920

MASTER CUP


February 13, 2022

Trademark Summary

The trademark MASTER CUP was filed by COOLER MASTER TECHNOLOGY INC., a corporation established under the laws of Taiwan, Republic of China (the "Applicant"). The application was published for oppositions on April 7, 2022, and received one opposition filed on June 20, 2022 by Augusta National, Inc. on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by Boekx Trademarks B.V. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued June 20, 2022

The application was filed in English, and English was also language of all opposition proceedings (German was selected as the second language).

Change of name and address of the trademark registration was recorded on March 28, 2022. Change of name and professional address of the trademark registration was recorded on February 22, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Electronic notice boards
    2. Monitors [computer hardware]
    3. Computer keyboards
    4. Host computer
    5. Computer mouses
    6. Hard disks
    7. Microprocessors
    8. Computers
    9. Wearable computers
    10. Computer cases
    11. Notebook computers
    12. Computer keypads
    13. Mobile apps
    14. Downloadable computer software for use as an application programming interface (API)
    15. Computer game software, downloadable
    16. Computer joysticks
    17. Stylus [light pens]
    18. Computer software
    19. Computer hardware
    20. Computer motherboards
    21. Interfaces for computers
    22. Mouse pads
    23. Wrist rests for use with computers
    24. Downloadable emoticons for mobile phones
    25. Bags adapted for laptops
    26. Bags for tablet computers
    27. Monitoring apparatus, other than for medical purposes
    28. Stands adapted for laptops
    29. Selfie sticks
    30. Smart glasses
    31. Headphones
    32. In-ear headphones
    33. Virtual reality headsets
    34. Audio speakers
    35. Ear pads for headphones
    36. Portable Multimedia players
    37. Portable chargers
    38. Computer cables
    39. Electrical wires
    40. Electric charging cables
    41. Data cables
    42. Networking devices
    43. Television screen protectors in the nature of acrylic shields to be mounted over television screens
    44. Mobile phone screen protectors
    45. Electronic Power supplies
    46. Internal cooling fans for computers
    47. Wearable computers in the nature of smartwatches
    48. Virtual reality glasses
    49. Cooling fans for electronic components
    50. Coolers for processors for data processing apparatus
    51. Computer peripherals
    52. Downloadable computer software and mobile application software for gaming, video gaming, interactive gaming, social networking, and providing information and media content in the fields of gaming, video games, sports, electronic sports (esports) and related entertainment
    53. Video game software
    54. Computer game software
    55. Interactive game software
    56. Downloadable computer software and mobile application software for use in social networking in the field of video gaming, video games, sports, esports and related entertainment
    57. Downloadable computer software and mobile application software used to access electronic publications and podcasts in the nature of newsletters, newspapers, e-books, and magazines in the fields of gaming, video games, sports, electronic sports (esports), and related entertainment
    58. Microphones
    59. Battery packs
    60. Heat sinks for use in electronic components
    61. Heat sinks for use in computer graphic card
    62. Liquid cooling system specially adapted for CPU and computer graphic cards
    63. Laptop computer cooling pads
    64. The aforementioned excluding goods relating to the sport of golf, golf video games, and golf computer games.
  • The mark was filed in class 21 with following description of goods:
    1. Beverageware
    2. Beverage glassware
    3. Portable beverage coolers
    4. Bottles sold empty
    5. Thermally insulated containers for food
    6. Beer mugs
    7. Bottles
    8. Containers for household or kitchen use
    9. Cups
    10. Cups of paper or plastic
    11. Dishes
    12. Drinking vessels
    13. Drinking bottles for sports
    14. Drinking glasses
    15. Earthenware
    16. Flasks
    17. Glasses [receptacles]
    18. Heat-insulated containers for beverages
    19. Insulating flasks
    20. Vacuum bottles
    21. Jugs
    22. Pitchers
    23. Lunch boxes
    24. Mugs
    25. Pots
    26. Refrigerating bottles
    27. Services [dishes]
    28. Utensils for household purposes
    29. Vessels of metal for making ices and iced drinks
    30. Works of art of porcelain, ceramic, earthenware or glass
    31. The aforementioned excluding goods relating to the sport of golf, golf video games, and golf computer games.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Belts [clothing]
    3. Caps [headwear]
    4. Coats
    5. Dresses
    6. Footwear
    7. Gloves [clothing]
    8. Hats
    9. Hosiery
    10. Jackets [clothing]
    11. Neck scarves [mufflers]
    12. Neckties
    13. Outer clothing
    14. Pyjamas
    15. Sandals
    16. Shirts
    17. Shoes
    18. Slippers
    19. Sports jerseys
    20. Sports shoes
    21. Stockings
    22. Suits
    23. Sweaters
    24. Tee-shirts
    25. Pants
    26. Underwear
    27. Waterproof clothing
    28. Swimsuits
    29. Bathing caps
    30. Boots
    31. The aforementioned excluding goods relating to the sport of golf, golf video games, and golf computer games.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising planning
    2. Development of internet advertising concepts
    3. Advertising
    4. Dissemination of advertising matter
    5. Distribution of samples
    6. Promotion of goods and services for others
    7. Online advertising on a computer network
    8. Demonstration of goods
    9. Presentation of goods on communication media, for retail purposes
    10. Marketing
    11. Internet marketing
    12. Search engine optimisation for sales promotion
    13. Consultancy regarding advertising communication strategies
    14. Providing user reviews for commercial or advertising purposes
    15. Advertising services to create brand identity for others
    16. Influencer Marketing
    17. Retail and wholesale services in relation to computer peripherals of domestic or foreign manufacturers
    18. Systemization of information into computer databases
    19. Competitive intelligence services
    20. Business management and organization consultancy
    21. Market research consultancy
    22. Human resources management
    23. Human resources consultancy
    24. Marketing studies
    25. Marketing analysis services
    26. Consumer profiling for commercial or marketing purposes
    27. Rental of advertising space
    28. Provision of an online marketplace for buyers and sellers of goods and services
    29. Rental of office equipment
    30. Rental of office equipment in co-working facilities
    31. Organization of exhibitions for commercial or advertising purposes
    32. Providing commercial information and advice for consumers in the choice of products and services
    33. Retailing and wholesaling of computer accessories, namely, bags adapted for laptops and bags especially designed for table computers
    34. Business brokerage services
    35. Business management for freelance service providers
    36. Talent agency services [business management of performing artists]
    37. The aforementioned excluding services relating to the sport of golf, golf video games, and golf computer games.
  • The mark was filed in class 41 with following description of goods:
    1. Providing publications from a global computer network or the internet which may be browsed
    2. Educational services
    3. Correspondence courses
    4. Conducting fitness classes
    5. Instruction services
    6. Education and training
    7. Sport camp services
    8. Entertainment services
    9. Providing information relating to recreational activities
    10. Providing user reviews for entertainment or cultural purposes
    11. Providing user rankings for entertainment or cultural purposes
    12. Provision of online information relating to audio and visual mediaGame services provided online from a computer network
    13. Game services provided online from a game library
    14. Health club services [health and fitness training]
    15. Arcade game services
    16. Online retail store services related to virtual reality equipment and services
    17. Entertainment in the nature of e-sports competitions
    18. Organization of competitions [education or entertainment]
    19. Organizing of esports activities
    20. Organizing of eSports competitions
    21. Arranging and conducting of seminars
    22. Organization of exhibitions for cultural or educational purposes
    23. Organisation of recreational activities
    24. Film production
    25. Rental of audio-visual apparatus
    26. Games equipment rental
    27. Video editing services for events
    28. Production of podcasts
    29. Entertainment services, namely, providing online video games and conducting live entertainment in the nature of video games being played by others
    30. Entertainment services, namely, providing online live entertainment in the nature of video games being played by others
    31. Providing a web-based system and on-line portal for customers and competitors to participate in online video games and electronic sports (esports)
    32. Entertainment services, namely, providing a website featuring news, information, commentary, and non-downloadable multimedia images and videos in the field of video gaming, video games, sports, electronic sports (esports), and related entertainment
    33. Providing entertainment news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports)
    34. Providing continuing entertainment, educational, and informational audiovisual television programs, television programming segments, and webisodes featuring video gaming, video games, sports and electronic sports (esports) accessible by satellite, television, cable television, internet, wireless networks, and through transmission of audio and/or video signals to any type of visual display device
    35. Providing non-downloadable electronic publications in the nature of newsletters, newspapers, e-books, and magazines in the field of video gaming, video games, sports and electronic sports (esports)
    36. Gaming lounges, namely, providing facilities for video gaming
    37. Video gaming lounges, namely, providing facilities for video gaming
    38. Organizing, conducting, producing and hosting video game and electronic sports (esports) exhibitions, tournaments, competitions, contests, social entertainment and competition entertainment events for recreational non-business and non-commercial purposes
    39. Organizing, conducting, producing and hosting social entertainment events
    40. Educational services, namely, conducting programs and seminars in the field of video gaming, video games, sports and electronic sports (esports)
    41. Production of non-downloadable podcasts in the fields of gaming, video games, sports, electronic sports (esports) and related entertainment
    42. The aforementioned excluding services relating to the sport of golf, golf video games, and golf computer games.